System Requirements:
Windows 98 and higher
PowerPC or higher Macintosh computers
Sound card, 16 bit colour and CDROM.
Listening to and involving children is central to the
planning and review process for looked after children and
a key theme in fostering and adoption standards. The
Children Act requires that children’s wishes and feelings
are taken into account when planning their care. Despite
clear legal requirements however, children often feel
uninvolved in the major decisions relating to their lives.
Uncertainty about the future remains a major worry for
children not able to live with birth families. On the other
hand, efforts to involve children in future planning can be
difficult. For many young people, attending a review and
speaking up in front of adults may be more than they can
cope with. Similarly a written report may not feel like a
natural way of expressing how you think and feel.
SpeakEasy provides an exciting, relevant and engaging framework to enable children and young people to
participate in their reviews through an interactive computer programme. Using a popular mix of fill in fields and
interactive activities Speakeasy's 6 thematic sections cover all the key issues reviews will need to consider to take
account of young people’s views. Substantial use of voice clips means that reading skills are no barrier to using the
programme.
As well as gathering a young person’s own information and views, SpeakEasy contains a wealth of information
young people need in order to understand the what’s going on and get help and advice. Each section has a printable
“About” topic and a number of interactive activities are devoted to helping answer young people’s questions about
care, education, health, contact and the meaning of terms used by social workers and other professionals.
Output takes a number of different forms for different purposes. Firstly, all screens can be printed in full A4
landscape format for young people to keep as a record of what they have said in the programme. All data,
including the position of drag and drop objects, can also be saved to a data file either on a hard disc or floppy disc
for loading in again at a later date. This would be particularly useful prior to a subsequent review as an easy way of
reviewing how a young person had felt at the time of their last review. All the information entered can also be
printed in a compact report summarising everything entered in the programme in a form that would be useful to the
review. This report prints section by section so that any number of copies of any particular section can be printed.
The “look and feel” of the programme is closely related to that of “My Life Story” (an interactive resource for life
story work) also from Information Plus, so if children and practitioners have already used My Life Story, then
SpeakEasy will follow on very naturally.
In addition to over 100 fill in fields and dozens of interactive activities and animations, SpeakEasy comes with a
useful contact manager, 2 health quizzes, a noughts and crosses game, over 20 pages of printable worksheets and
detailed professional help for every section.
Sections and themes
The six key sections of SpeakEasy are:
My review: key information about what reviews are for, how they work, what happens, who
should attend and reflections on the young person’s experience of any previous reviews;
Where I live: thoughts on “being in care”, what it’s like living where the young person is at
present, rules and rights;
My health: why health is important, health issues and concerns and 2 health quiz activities;
My Education: Why education is important, educational status, thoughts and feelings about
school - and a noughts and crosses game!
In Touch: explanations of different kinds of contact, who the young person would like to keep
in touch with (and how) and a contact manager;
Future Plans: a variety of interactive activities all designed to help young people express
more easily what they hope for and expect in the future.
SpeakEasy is also designed to be visually attracted, relevant and fun to use, full of images, ideas and
approaches young people enjoy. It can make a major contribution to helping young people express their views and
feelings and begin to take control of their lives - truly the interactive way of saying what you
think and feel.